View Full Version : Kubra Dam & Mashtuur City
Raptor25k
02-27-10, 06:06 AM
Only had 5 hours of sleep in the last 2 days, I've got some catching up to do.
Both maps support SinglePlayer 16 on a 64 size & Coop 16, 32 on a 64 size.
Kubra Dam Coop (http://www.filefront.com/15693165/Kubra_Dam_Coop.zip)
Mashtuur City Coop (http://www.filefront.com/15697885/Mashtuur_City_Coop.zip)
CFFS BIONIX54
02-27-10, 11:33 AM
HI Raptor Thanks again for the effort and hard work. hower i have problem with the Mashtuur City Coop file. when i unzip with winrar i had a error message file file corrupt and the client file is not in the unzip file. Please help when the have the time to confirm the file. i try 3 x downloading, but still gets the same error message. THANKS ; )
[Team] Mytrap
02-27-10, 12:18 PM
OK I ALSO TRIED TO DOWNLOAD YOUR MAPS AND I GOT AN MESSAGE THAT SAID
Some data in your zip file is damaged CRC check failed.
The Dam Downloaded fine
And thank you for all your hard work
[Team] Kilemal
02-27-10, 02:08 PM
Yea - thanks for all the map work you've been doing lately bud. Hopefully we'll have a game server again soon to try them on. I'd like to have a map rotation for the custom map game that is all of the vanilla maps in 64 player size. I haven't played most of those maps in 64 since my conquest days. I believe if you can make those two maps work I just might have them all except the Euro Forces and Armored Fury maps. I don't envy you at all, I know how difficult mapping the navmesh can be, that's why even EA and Dice don't want to do it if they don't have to. I'd be retired in the Bahamas right now if I had a nickel for every map I've played where the bots got stuck behind a wall or fence or fell into a hole they couldn't get out of, just waiting there for you to toss in a nade !
Raptor25k
02-27-10, 06:05 PM
Sorry guys, There must have been a glitch during upload, I should have downloaded the files to verfiy them but i was to tired to do it when i posted them.
The Mashtuur City link above has been repaired and verified.
Kilemal;4460']Yea - thanks for all the map work you've been doing lately bud. Hopefully we'll have a game server again soon to try them on. I'd like to have a map rotation for the custom map game that is all of the vanilla maps in 64 player size. I haven't played most of those maps in 64 since my conquest days. I believe if you can make those two maps work I just might have them all except the Euro Forces and Armored Fury maps. I don't envy you at all, I know how difficult mapping the navmesh can be, that's why even EA and Dice don't want to do it if they don't have to. I'd be retired in the Bahamas right now if I had a nickel for every map I've played where the bots got stuck behind a wall or fence or fell into a hole they couldn't get out of, just waiting there for you to toss in a nade !
Yea i know where your coming from the navmesh for Mashtuur City is pretty smooth becuz i had to do most of it by hand, As for the navmesh in kubra dam it's not my work i found a guy at a mapping forum who sent it to me becuz i can't create the navmesh for the map for some reason at the last step just before creating the navmesh well the pre navmesh if you will, the editor crashes, i screwed around for hour after hour trying to get it to work and it just does'nt like that map, I did find out if i went in and deleted all the static objects meanin trees, building, houses, dams, it would work, but thats useless being that it navmeshed thru where all the objects are gonna be, the bots can only walk on mesh so if you navmesh and then place a building on top of the navmesh the bots think they can run thru the house or object and they get hung up tring to go thru the building, when the navmesh is created the right way the navmesh.exe cuts out for these spots, kinda like a cookie cutter in a big slab of dough.
[Team] Jenifearia
02-27-10, 06:27 PM
Raptor there is no other word for it.....your AWESOME!!!! THanks
Baggy_Drawers
02-27-10, 07:31 PM
HOORAY!! At last, a CO-OP Kubra dam. Sonic will be soooo happy!
SonicFoxx
02-28-10, 01:03 AM
I don't think that I've ever played Kubra Dam. It does not ring a bell Baggy.
tinybobdfa
02-28-10, 05:14 PM
I thought of an idea (I know very dangerous for me),
But the whole thing with playing the other side (no I am not going in there again),
What if you could change the starting flags to the opposite lay out so instead of being the attackers all the time we could maybe be the deffenders for once.
Is that possible at all there Raptor.
Me personally it's not the team but the starting place that we attack it would give us twice the number of maps.
ISirius
03-01-10, 12:56 AM
Thanks for posting. It's nice to see new (at least new to me) quality maps. AA ate my lunch several times, but it was fun.
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